Has anyone else noticed this? I'm using the latest version of Unity (5.6.0p2) and it appears Gizmos are no longer selectable by default.
Is there any way to restore this behaviour?
Some of my objects are essentially empty (no meshrenderer/Filter) with a MonoBehavior attached, which require a gizmo drawn sphere so it can be selected.
Is there a better/more appropriate way of making non-mesh gameobjects selectable in the editor that I'm not aware of?
I understand I could use Handles to detect a mouse click but this doesn't allow for simple drag selection (marquee tool) if I want to select a load at once.