I have multiple 3d objects in my scenes. These are without any graphics and have different colors and some lights.
I was building all of the scenes with a standard shader and now, when running on an Android device, FPS drops to 30-50. I've already fixed the particles with
Mobile shaders, these work well now but I have some problems with normal cubes, spheres etc.
As I read,
Standard shader == death on mobiles and here comes my question. I read that I should use one of these from
Mobiles tab or
Which one is better in my case? Which one should I use when I only want to adjust the color of the object ( + support a lightmap ) ?