I'm making a 2D game in XNA/Monogame and I'm using Stardew Valley as a visual template (it's got the SNES style I'm going for). I'm having trouble mimicking the feature to change screen resolution and even get the game to draw as I'd like it.
As background, Stardew map tiles are 16x16 pixels. On screen the map is about 30 tiles wide by 16 tall. Naively this would make the screen 480x270 pixels, which is way too small on my 1920x1080 monitor. I'd like the game window to match my screen, but to get the game objects to scale properly.
Is there a proper way to change the screen resolution in XNA? Maybe some scaling factor in the SpriteBatch object that I'm not aware of?