I have terrain separated by chunks and I would like to put environment (For example, rocks, trees, etc..) in each chunk randomly.
My question is related to how to implement such system in OpenGL.
What I have tried:
Solution: Draw the environment with instancing once for all the terrain (not a specific chunk)
Problem: I except the chunk to sometimes take a bit to load and because I am using threads the environment will appear as floating.
Solution: Draw the environment with instancing for each chunk.
Problem: To draw each chunk, I will need to bind the VBO for the chunk, draw the chunk, bind the VBO for the environment (and the VAO probably) and draw it.
I don't want to put so many glBindBuffer functions because I heard it is slow (Please correct me if I am wrong)
(Not tried) Solution: Somehow merge the vertices of the terrain with its environment and draw them together.
Problem: My terrain is drawn with GL_TRIANGLE_STRIP so this is a first problem, the second problem(?) is that I don't know how well it will function (talking speed).
I tried looking up solutions on the internet but didn't seem to find any that relate to chunks.
Anyone know how other games that uses chunks do that? Is there a way to do it without causing a lot of speed decrease?