Are there any video card driver optimizations available to developers to mitigate considerable framerate drops (%50+) which may be caused by Draw Distance defects in a game?
For example, when using a dependency injection pattern - to inject DirectX or Vulkan dependencies into the game library after the fact. (A game engine that may be reused, inefficient, and locked.)
Which cross-API driver features are there - to optimize framerate issues due to rendering distant objects. (LoD, etc.)
In a game zone, when the camera is redirected - there is a significant / sharp drop in framerate (50%+), due to the number / complexity of objects far away.
A good example of this is in Dark Souls 3, the Ringed City, Dredge Heap Bonfire.