I have an object I am adding in dynamically. The object type is a generic object that has two strings that are executed in the step and draw events using
execute_string(string);. I find this to be better and more stable than the built-in resource modification functions.
Is there a way to change a local instance's parent object type? I wish to change its type so that it becomes a wall. There will be no conflict in terms of events. I've been reading through the Game Maker 8.0 documentation for some time and haven't been able to find confirmation one way or the other.
It would be greatly appreciated if anyone could solve this issue for me. It would make it far easier for me to deal with my issue.