I tried to create a HUD button with a sprite of dimensions 1200x1200 to decrease it by code, but I could not.
draw_sprite(spr_btnBig,0,100,100); image_xscale=0.05; image_yscale=0.05;
I tried also to modify the scale of the object in the options in the room, but did not obtain the expected result.
I would not want to have to decrease its size in a program other than the game maker, because the quality of a sprite resized in the game maker gets much higher than a resized in image editors like GIMP or Photoshop:
How could he do that?