In Unity game engine and C# scripting; Is there any distinction between global space and world space? Are this two the same thing and identical or there is a distinction? I'm not confusing between local and global. The relation between local-global is the same to local-world? Can I exchange this two words (global and world) without creating confusion?
for example in the Unity manual: https://docs.unity3d.com/Manual/Transforms.html
Make a distinction adding "or":
world space or global coordinates.