I tried to bind a bitmap texture. This bitmap is BGR format, and I'm trying to use
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, data), but during compile, error: 'GL_BGR' undeclared appears.
<GLES2/gl2ext.h>, but there isn't any
. Is there any way to upload BGR format?