I have some sprites that are set to horizontal drag only.
What I want to do is, if someone drags vertically up from one of those sprites, when they leave the bounds of that sprite (top edge), spawn a new sprite and be actively dragging that new sprite. The user should not have to release the mouse button, they should just instantly be dragging the new sprite.
I can successfully calculate when the pointer is leaving the first sprite, and spawn a new sprite at that location, but I can't seem to transfer the drag control.
Pointer.swapTarget, but that doesn't seem to work - the new sprite is spawned, but just sits there and I have to release the mouse button and re-click on the new sprite in order to drag it.
How can I make the transfer seamless?