I am using LWJGL libraries to code myself a game. I want to be able to import a project from blender to my game. I have the wavefront .obj reader and it works perfectly for my needs. Although because my model uses multiple images I do not know how to set that up in my game engine. All it does is stretch the first image I send to the shaders across the entire model. Then I ran across a couple videos that makes me doubt that GLSL can support multiple images. Also, I found a couple solutions but they were depreciated because I use LWJGL 3 with slick-util 3 to load the image.
So I would first like to know, does GLSL support rendering multiple images on a single object?
If GLSL can support rendering multiple images on a single object, how would I proceed conceptually to perform this feat?
P.S. Let me know if want images or anything to better understand my question. Thank you all!