Garry's Mod has a copy-protection trap that shows this error:
Unable to shade polygon normals
It made me wonder if such a problem could ever actually exist. Can polygon normals be shaded? Is a failure to do so detectable and reportable?
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Sign up to join this communityGarry's Mod has a copy-protection trap that shows this error:
Unable to shade polygon normals
It made me wonder if such a problem could ever actually exist. Can polygon normals be shaded? Is a failure to do so detectable and reportable?
"Can a polygon normal be shaded" - No, a normal is a vector which is a 1-d object, so unless you're going to actually draw the normal and shade it, that statement doesn't make much sense.
However, shading polygons (2-d objects) commonly use the polygon normal in their shading calculations for light calculations to control how light or dark they can be.
So, I have no idea what that message is trying to say.
Normals in 3D graphics are a 3D vector indicating orientation or direction.
Normals themselves cannot be shades, as how can you shade {.1,0,.4} ?
Normals can be used to shade the polygons themselves. For example, a light source at a certain angle hitting a model made of polygons at a certain angle, the normals of the polygon faces can be used in the shading process to make the light make parts of the model brighter.
It's 100% not possible to shade a normal at all.
As discussed in this link from the comments, the message was chosen to stop people from being able to research it, to tempt them into asking about it, and outing themselves as pirates.
This was counting on players not knowing what a polygon normal actually was. :)