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OpenGL and DirectX, if we are talking about graphics, are somehow built into a graphics card and you can access them using appropriate environment and draw some graphics.

After reading wiki, I came to a thought that even though GDI doesn't use hardware directly as DirectX/OpenGL, it still get its access to a graphics card after some manipulations.

What is GDI and how does it work in compare to these two?

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    \$\begingroup\$ Since this is probably in context of game development, I have to warn you that GDI has hardly any practical uses for us. I used GDI for prototyping several times and I always had to switch to OGL/D3D in early stages due to very poor performance for video game usage patterns. \$\endgroup\$
    – wondra
    Feb 22, 2017 at 17:42

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GDI is a software rendering API; all the work it does to accomplish the drawing of lines, shapes, fonts, and images is done in software. This is because GDI needs to provide a very high level abstraction over target hardware, which is useful for the context in which GDI is intended to be used (drawing application graphics on the huge variety of hardware Windows supports).

This differs from D3D and OpenGL, which ultimately result in a large portion of the heavy lifting to transform and rasterize 3D geometry being executed on the specialized hardware of the GPU.

On modern machines, the renderings produced by GDI are ultimately handed off to the GPU for final output to the screen. You can envision this conceptually as handing D3D a series of textured quads, where each texture is some GDI image (in practice, it's more involved). The key point is that GDI is still doing all its work CPU-side.

OpenGL and DirectX, if we are talking about graphics, are somehow built into a graphics card and you can access them using appropriate environment and draw some graphics.

This isn't strictly correct; OpenGL and D3D are not built in to the graphics card. OpenGL and D3D are primarily implemented by drivers for the card. The drivers are software, not hardware, although each hardware vendor writes their own according to the internal, often-proprietary specifications of the cards themselves.

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if you would have graphics card with 'hardware windows acceleration' then you can try to compare it by performance.I'd see once one had mentioned in 90's.Despite not cost-effective maybe it may accupy some share.But gdi has no even basic 2d stuff like alfa channel or swap buffers(despite its 'doublebuffer' in window class).

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