I'm trying to create a wraparound map for a hexagonal map, so when you exit a tile on one side of the big hexagon-shaped map, you enter a tile on the other side.
Example image from Red Blob Games article on Hexagonal Grids.
In the image, the pale tan hexagonal chunk in the center is our map. The greenish/reddish chunks around it are shifted copies of the same map. If we stand on the blue tile under the cursor and walk off the main map into the green copy to the right, that's the same as wrapping around our map to the corresponding point on the other side: here, walking from the blue tile in the lower-right-hand red copy into the bottom-right corner of the center map.
I used an approach with a lookup table first. But as soon as those maps get too big, the lookup tables get even bigger. I'm searching for a solution which works without a lookup table.