# Not see through models without adjusting clipping panels

I'm making a FPS game in Unity3d with a lot of weapons, but when I'm aiming I can see through the weapon. I know I can adjust the near clipping panel, but when I do that, my terrain starts flickering. Is there some solution?

• the fact that your terrain is flickering when you adjust your camera's clipping planes might also point to another problem that might need looking into. eh not really. The distance of the clipping plane determines how detailed (or rather what the depth values represent in) the z-buffer, and logically depth value needs are different for small stuff close to the camera, like the weapon in your hand, than big stuff far away, like distant terrain. – jhocking Feb 16 '17 at 17:05