There is many topics on how procedural generating works but I couldn't find any info on how to test and - what's more important - how to report bugs that may occur on procedurally generated levels. What is the best way to describe a bug, for example related to level design, on a map that will look different each time you play new game? What information should be included in bug report so reproducing it would be easier for level designer, level artist, etc. and then also during regression process?
EDIT: It is worth mentioning that the game, I am preparing to test, is in very early phase of developing and is constantly changing along with the systems responsible for generating levels. The purpose of this research is to learn how to describe bugs (what info to include in report) so the regression in a changing environment would be as less time consuming and as effective as possible.