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I have a skeleton mesh and want to slightly tweak it. Is there a way to do this natively in Unreal Engine instead of resorting to a 3D program?

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closed as off-topic by Alexandre Vaillancourt Nov 19 '18 at 3:50

  • This question does not appear to be about game development within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ I'm voting to close this question as off-topic because it's asking if software X has feature Y. \$\endgroup\$ – Alexandre Vaillancourt Nov 19 '18 at 3:50
  • \$\begingroup\$ This seems like a reasonable question to ask for this site. \$\endgroup\$ – zooropa Nov 20 '18 at 22:26
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According to Unreal Engine Docs you can modify any existing animation sequences as part of "Additive Layer Tracks".

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Yes, you can edit the animation within the animation editor.

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  • \$\begingroup\$ This answer would be better if it explained how to edit the animation within the animation editor. What should the user click to access the animation editor in the first place? \$\endgroup\$ – DMGregory Nov 17 '18 at 15:36

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