I'm using Unity. I've created a simple Beach using Terrain editor. The problem is that Stats show me already a lot of Triangles only for Terrain renderer: 40K .

So my question is: how can I create a Unity Terrain suitable for Mobile game ? How can I smooth terrain edge ?



If you select your terrain and go to the last tab which is settings you will see a slider called 'pixel error'. That determines the accuracy of the mapping between the terrain maps and generated terrain. The higher the value, the lower the accuracy and rendering. The default should be about 5 which is why your number of tris is so high.

Increasing this slider should lower the tris and the rendering.

There are also resolution values you can alter, but they may lower the quality without affecting the tris like you want.

enter image description here

  • \$\begingroup\$ @Philipp I updated my answer, let me know if it's more acceptable or you think I should still provide more information. \$\endgroup\$ – n_plum Feb 14 '17 at 17:14
  • 1
    \$\begingroup\$ Now it's a very good answer. +1. \$\endgroup\$ – Philipp Feb 14 '17 at 17:20

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.