I am a solid programmer and have a strong desire to make a 2D top down game. My immediate stumbling block, however, is the art. I am currently using placeholder images, but I really want to develop my own IP. The problem is that I simply can't draw that well. However, I do have really great three dimensional reasoning, and I am rapidly improving in 3D modeling with Maya.
My hope is that I can develop models in three dimensions, and then generate sprites from cross sections, or use of those models. Is this a viable path of developing production quality 2D art?