I'm new to Unity. I have built an animation with a 2d spritesheet and now I want to transition between idle and walking.
Idle is my frame 1 (or any other frame) and the whole spritesheet animation is running.
When I create the animatorcontroller, I'd set idle as no animation and walking as the animation from the spritesheet, I then assign conditions as paramenter, but when a paramente change, the transition is not smooth, it skips back to the first frame.
How can I make a transition that would, when stopping, continue to animate until the idle frame has been reached, and then stop?