We're looking to create a split screen game using Unity that is highly reliant on audio. We would need each player to have their own headphones and use positional audio to navigate through the map.
Is it possible to output different sound (depend on each player's location) to a set of headphones? If I remember correctly, there may be a limitation in Unity and Windows where only one output device can be used. Is this true or is there some way to go about doing this?
If not, would we just have to resolve to running two instances of the game and using network play?