I am using Unity and coding in C#. I have a game object called
Enemy, which has a script called
EnemyMotor has an
EnemyMotor starts, I need to find an
ID value that is not been using by any other instance of
Enemy one spawns; check if an
ID value of 1 is not being used.
Enemy two spawns; check if an
ID value of 1 is being been use. In this case, it is, so I need to find another
ID value that is not being used. In this case, it should be 2. Continue with
Enemy four and so on.
How do I go about ensuring a unique