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I am working with the 3D model and I am using the Scene Kit for rendering and Model I/O for loading the obj file. It works perfectly fine for the small size of obj. But now I have 250MB of file and when It starts loading it takes too much memory and lower end devices are crashing.

How can I read this obj files that is used by the scene kit or any alternate way to read this file? Below is the line of code I used for reading obj file:

MDLAsset *asset = [[MDLAsset alloc]  initWithURL:mapURL];
MDLMesh *object = (MDLMesh*)[asset objectAtIndex:0];

Is there any alternative way to load large obj files?

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    \$\begingroup\$ use a different format that is much more compact and doesn't need post processing after reading. \$\endgroup\$ – ratchet freak Feb 1 '17 at 15:48
  • \$\begingroup\$ .obj is a horrible, horrible, horrible format - yes, use something that's actually designed to be efficient. \$\endgroup\$ – Maximus Minimus Feb 1 '17 at 16:11
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    \$\begingroup\$ You could write a converter that saves the .obj's parsed and processed data in a binary format that can be loaded quickly. \$\endgroup\$ – SurvivalMachine Feb 1 '17 at 16:49
  • \$\begingroup\$ Thanks for suggestion but I am new in this field so can you please suggest which formate work best and gives the good performance? \$\endgroup\$ – DeveshM Feb 1 '17 at 17:12
  • \$\begingroup\$ .3ds is the de fraco industry standard format. It's binary and efficient. .obj files are good because any programmer can write a parser just by looking at the ascii. However the point of writing such parser is to convert the obj file into a binary format which can be loaded faster. \$\endgroup\$ – Sanchke Dellowar Feb 1 '17 at 17:26
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Finally I resolved issue. Issue is with the Xcode I uninstalled everything and installed again and its stared working perfectly. And also there are some memory leaks in OpenGL so that I released.

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