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I am developing a music visualizer software for Vive so I am trying to get FFT data from music that users listen to. However, I couldn't take any data from USB audio devices versus my soundcard.

What I have done is

  1. Using FMOD, I could access recording devices but there is no usb-audio device in the recording device list so I can only access the speaker(What U Hear)

system->recordStart(0, sound, true); // only I can capture data from recording devices
system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);

  1. Using WASAPI in Windows SDK, I tried to get the data although It also takes only data from the speaker not USB-Audio. I am not sure I did correct here but the SDK's example, WASAPICaptureSharedTimerDriven, doesn't seem to work for USB-AUDIO but it works fine with data from my soundcard (What U Hear)

If anyone has captured any audio data through USB-audio, please tell me the approach.

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  • \$\begingroup\$ Does it transfer audio over USB? Not HDMI? \$\endgroup\$ – MichaelHouse Jan 27 '17 at 1:18
  • \$\begingroup\$ @Byte56 Yes over USB not HDMI \$\endgroup\$ – Sung Jan 27 '17 at 1:20
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This is a bit outside my expertise, but you might need to use the USBAudio class system driver.

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