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This is follow-up on this question (Unit collision avoidance for RTS)

I'm developing an RTS. I'm having difficulty with collision detection... I looked up RVO and it seems like the correct solution, but I'm having difficulty understanding how it exactly works. Can someone explain the math behind RVO in comprehensible terms?

I tried compiling the RVO sample program but it won't compile in the latest version of Visual Studio. I'm stumped.

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  • \$\begingroup\$ How are you with linear algebra? \$\endgroup\$ – Bálint Jan 26 '17 at 22:51
  • \$\begingroup\$ Not very good... I just remember high school math. \$\endgroup\$ – blip Jan 26 '17 at 23:54

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