Quite a lot of game allow user to play in a "borderless fullscreen window" instead of a "fullscreen mode". I've been wondering. Why would one prefer a fullscreen window over the "built-in" fullscreen mode?

Simple test of my own showed me, that using fullscreen mode instead yields better performance. I also tried to search on Google and on SO, but most answers are gaming related or on how to actually create those windows in API X,Y or Z.

So what is the point of having a borderless fullscreen window? Are there any technical reasons?

  • \$\begingroup\$ Comments are not for extended discussion; this conversation has been moved to chat. \$\endgroup\$
    – user1430
    Commented Jan 31, 2017 at 15:36
  • \$\begingroup\$ For alt tabbing out; especially with multimonitors, you can play another game on your secondary monitor, while still keeping an eye on the main game. \$\endgroup\$
    – Aequitas
    Commented Feb 1, 2017 at 0:38
  • \$\begingroup\$ I often have my browser on one monitor with music etc (maybe some kind of guide for the game I'm playing), while game runs on my main monitor. I love being able to just move my mouse to the other monitor to skip a song, scroll a page or whatever, without minimising the game. It's especially useful if the game doesn't have a pause (like MMOs and Dark Souls) or when either alt or tab is bound to an action in the game. \$\endgroup\$
    – Kevin
    Commented Feb 1, 2017 at 13:33

3 Answers 3


"Regular" fullscreen involves taking "exclusive" access of the GPU, which means a lot more work in handling resolution switching, resource management (in older APIs, in particular) and so on, especially around supporting correct alt-tab behavior. This might seem odd at first, but it arises because when you lose exclusivity (when alt-tabbed out), your game's GPU resources are effectively evicted and must be restored when you tab back in.

A "borderless fullscreen" window is just a regular window, with window chrome disabled, that is the size of the whole screen. This means it acts just like a regular window and doesn't incur the extra complication and overhead of exclusive GPU access, which makes things easier for developers at the cost of some negligible performance. This is the main technical reason: less work.

It also makes things easier on users, usually, because many games that use exclusive fullscreen modes also happen to not handle alt-tab very well, and crash, or act oddly when restored to fullscreen. This can be exceedingly annoying for players who want to alt-tab to look at GameFAQs, chat on Discord or IRC, or whatever. It's also more friendly to multi-monitor setups.

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    \$\begingroup\$ A succinct, good answer. I knew about the "exclusive" access, but none of its downsides. \$\endgroup\$
    – LaVolpe
    Commented Jan 26, 2017 at 3:25
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    \$\begingroup\$ Also borderless fullscreen can allow the game to render at a lower resolution but scale the graphics up using the GPU rather than change the screen's resolution. This is useful when a display has issues at some resolutions or simply cannot handle that video resolution at all. I have seen some tablet PCs drivers that can only handle 2 or 3 resolutions other than native, none of which scale properly. Where games did a better job of scaling than the drivers. \$\endgroup\$ Commented Jan 26, 2017 at 3:39
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    \$\begingroup\$ Borderless Fullscreen alss plays a /lot/ nicer with multiple monitor setups than normal fullscreen, while letting you use all the pixels on one monitor for a game. \$\endgroup\$
    – Weaver
    Commented Jan 26, 2017 at 5:06
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    \$\begingroup\$ Comments are not for extended discussion; this conversation has been moved to chat. \$\endgroup\$
    – user1430
    Commented Jan 27, 2017 at 18:38
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    \$\begingroup\$ @StarWeaver that's the exact reason I use borderless 90% of the time. \$\endgroup\$
    – TMH
    Commented Jan 30, 2017 at 9:22

In addition to Josh Petries very thorough answer, I would like to add a more practical upside of borderless fullscreen.

Having a setup with multiple monitors makes regular fullscreen a bit of a pain. Because changing focus to another window takes longer and causes the fullscreen application to minimize.

With borderless fullscreen on the other hand, the window in question is a regular window. This means, it can be in the background. Still visible while other windows overlap. With multiple monitors, it allows streamers for example to interact with their viewers while still focusing on the game.

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    \$\begingroup\$ This, a hundred times this! \$\endgroup\$ Commented Jan 26, 2017 at 9:03
  • \$\begingroup\$ That's exactly the the issue I struggle with my dual monitors. I will now try the fullscreen window mode! \$\endgroup\$ Commented Jan 26, 2017 at 10:53
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    \$\begingroup\$ This is honestly the only thing I care about. Netflix on one screen, Civ on the other. \$\endgroup\$ Commented Jan 26, 2017 at 15:20
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    \$\begingroup\$ I registered just to confirm: heck yes. This is why I always use windowed borderless when available - having a two-monitor setup with one monitor simply locked off while playing certain games is incredibly annoying. \$\endgroup\$
    – CGriffin
    Commented Jan 27, 2017 at 15:29
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    \$\begingroup\$ Another practical example: playing Kerbal Space Program and browsing the game's wiki / youtube at the same time. \$\endgroup\$
    – piwi
    Commented Jan 30, 2017 at 14:30

Things for which borderless fullscreen windows are useful

  • Double screen setups;

  • Recording games (LPers, tutorials); A lot of content creators use software that allows for window capture, so capturing just the game window. This allows the creator to switch context to other programs without the risk of revealing sensitive information. If the game is exclusive fullscreen, capture software would have to capture the entire monitor, forcing the creator to either edit out context switches from the final video or to turn his screen black when livestreaming.;

  • Multitasking;

  • Avoiding bugs in the fullscreen implementation (wrong resolution, cut off edges, no mouse, infinite cycle of focus/defocus etc.);

  • Sometimes performance; although real fullscreen should run faster, sometimes it has the exact inverse effect;

  • Many games bug out when Alt-Tabbed (no sound, buggy graphics, long Alt-Tab reaction time which is annoying, cannot run anymore after trying to Alt-Tab back into the game, some block Alt-Tab altogether to the annoyance of the player);

  • Often real full screen is reserving more space than necessary on smaller monitors, e.g. on 1370 it still reserves 1980 pixel width, so any other fullscreen window on the other screen is offset by 600 pixels to the right;

  • Switching mouse between screens is a pain in the arse with fullscreen mode as well, wanna switch your music playlist? Takes 1 minute because of Alt-Tab loading times and slow reaction, not only does it take 15 seconds until you're out of the game, but getting in again takes longer and sometimes even bugs out in normally functional games.

  • On low end computers your game might not be able to run smoothly in full screen mode but, when making the window smaller, the performance often improves as well. (Some content creators use this to capture downscaled games and upscale the video.)

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    \$\begingroup\$ Can you explain why it is particularly important for recording? \$\endgroup\$
    – Lasse
    Commented Jan 26, 2017 at 16:36
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    \$\begingroup\$ I can't tell you any technical details, I'm just relaying information I have heard in streams and videos of LPers, that this falls under reasons they couldn't record game XY yet. Maybe it falls under multitasking and alt-tabbing. As LPer you probably have atleast 2 screens, 1 where you play and 1 with recording software for video and another software for audio and potentially user chat. It's possible to set this up with 2 computers, but not everyone has the budget or setup for that. You can also ensure that the recording has the right frame and you can more easily overlay stuff (webcam feed). \$\endgroup\$ Commented Jan 26, 2017 at 16:54
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    \$\begingroup\$ It seems intuitive that it would be easier for a streaming / recording app on the same machine to be able to access the game's graphics if it was just the contents of a yet another perfectly normal window. (As opposed to the game exclusively taking over the GPU.) \$\endgroup\$
    – Coxy
    Commented Jan 27, 2017 at 6:27
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    \$\begingroup\$ I know some people that like to use their chat programs popups during playing, which wont work in fullscreen \$\endgroup\$
    – PlasmaHH
    Commented Jan 29, 2017 at 21:25

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