If you look through fog that continues to horizon it should obscure the horizon. But in Unity (so far) it seems that the horizon shows clearly through the fog. This ruins my underwater effects, etc.
Is there a way to get the horizon to obscure behind the fog?
It is worth noting that I am speaking of fog in conjunction with a procedural skybox.
EDIT, per request:
See this image -- this fog settings at .1 (extreme, for this example, official "thick-as-pea-soup" fog. This is using the lighting-settings fog. Frustratingly enough, the global fog camera effect only destroy/bugs my scene, so I'm stuck using this.
I'm using default procedural skybox (I intend to do day/night effects with it)