I developed an Android game using Unity3D and successfully published it in Play Store. But the apk size almost 30MB which is pretty big for my game. When I checked the Editor Log after the build, this is what I found:
Textures 2.5 mb 20.1% Meshes 433.8 kb 3.4% Animations 2.2 kb 0.0% Sounds 3.9 mb 31.3% Shaders 191.3 kb 1.5% Other Assets 157.9 kb 1.2% Levels 166.9 kb 1.3% Scripts 1.2 mb 9.4% Included DLLs 3.9 mb 31.5% File headers 44.5 kb 0.3% Complete size 12.5 mb 100.0%
I just don't understand how could the final build will weigh more than twice the size stated in the log