Something really odd happens when I'm trying to load a scene.
It is supposed to look like this (it also has to show the next scene after loading):
What is going on?
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You confirm to have selected "Split Binary Application" from the publisher settings. Used incorrectly, this can have disastrous affect on your game. Unless you specifically intend to use this feature, turn it off.
This feature allows you to split your android application into multiple files, primarily for the purpose of publishing a game to the Google Play Store that would normally exceed the size limitations of 100MB. While you still end up with an
.apk file, you build a lot of your required files into additional
.obb files, including any additional scene (the first scene will still be packaged in the
.apk) and any resources.
Using this feature, your application will still look for the additional data files, but if it can not find them it will continue on as is. It seems this is the case, here. The first scene looks unable to correctly display its game objects, likely due to the loss of your resource files. This also explains why you can not move to other scenes, as without the additional data files, you do not have access to your other scenes.
Going forward, you can still choose to "Split Binary Application". Just make sure that you also copy the required
.obb files across with your
.apk. You should place these files together, on your phone. Alternatively, you can set the path to your
.obb files from the first scene, either from local access or after downloading them from an external source. You can read more about the "Split Binary Application" feature at the official Unity documentation.