I have an issue with my EventHandler for Key events in my game.
The specifics are in this forum thread: http://www.java-gaming.org/topics/problems-with-key-event-handling/37998/view.html
Basically, the issue is that a KeyReleasedEvent is fired in a very inconvenient way. I recently switched from polling to interrupting to take key input, so I'm hoping somebody has had this problem before and knows an elegant way to solve it.
I can provide more code and details if needed. Thank you for any help!