Put an MP4 movie in your StreamingAssets folder and play it with
Handheld.PlayFullScreenMovie("MyMovie.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput);
Then, in the middle of the movie, go to the home screen and then go back to the game. The video is paused.
You can't resume it because upon tapping the screen the video will disappear because of the CancelOnInput
parameter (which I want to keep).
So - how can I make it so when the player returns to the game, the video resumes? I don't want to show video controls.
I am using Unity Pro 5.4.2, running on an iPhone 7 with iOS 10.1.
Video Player
. Create a game object with it like this i.imgur.com/J0QzfLK.png, set the audio source property and then set the render mode property tocamera far plane
or whatever works for you. \$\endgroup\$