Unity has a Slerp method:
public static Vector3 Slerp(Vector3 a, Vector3 b, float t);
Where it returns an interpolated position between a and b by the percentage of t. So if t = 0.5, and a = Vector3.zero, and b = Vector3.one, it returns a Vector3 of (0.5, 0.5, 0.5).
But what does SlerpUnclamped do?
public static Vector3 SlerpUnclamped(Vector3 a, Vector3 b, float t);
t is not clamped between 0 and 1. So what what is t relative to? How do you use this method?