im tired of those answer i found trough search engine that just keep saying " the trick is to modify the shader " without thinking because they want to gain reputation , in my case , i have 2 3D text , one of them using special font and the other one using default font , and the shader to prevent the text render trough all object from http://wiki.unity3d.com/index.php?title=3DText is not working and giving weird white square plus i don't want to change from default Arial font because i want to make them look different , i also cannot use sprite as background because i need to change their color trough script to give some effect , this is my picture showing my problem -- :

Faded - By Alan Walker , have you played game such as Demonophobia ? or ib ? or Mad Father ?

If the picture is not clear , go here https://i.sstatic.net/hLqC9.png

The menu dropped is at Z = 100 while the background is at Z = 20 , as you see , the text is rendered while the other not ( such as the border , ect ).

And this is the picture when my special font without using the shader

I set my hearth on fire ~

If the picture is not clear , go here https://i.sstatic.net/vbrQ1.png

Now the picture of my special font using the shader

Where are you now .... ~

If the picture is not clear , go here https://i.sstatic.net/hMAR2.png

Is there any possible way to prevent the text rendered without shader / change the background to sprite ?

Im sorry if this already asked somewhere , i just cannot find it at search engine ( neither here ) .


1 Answer 1


Finally ! i found out the answer myself , the way to do it is by creating material , make the material type ( or shader ) into sprite / default ! using that way i stil can change the color of the background .

Before :

 - Faded By Alan Walker -

After adding material :

 I set my hearth on fire ~

Proof i still can change the color of the object that have the material in it :

enter image description here


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