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I have some experience with Unity but I always made games only. Right now I have an idea for an app but I don't think Unity is the most efficient way to do it. Probably Android SDK and OpenGL ES would be better but I have to learn them. So should I learn a new tool or should I stick with what I already know and get this thing done?

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closed as off-topic by Alexandre Vaillancourt, jhocking, Josh Jan 5 '17 at 16:58

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Alexandre Vaillancourt, jhocking, Josh
If this question can be reworded to fit the rules in the help center, please edit the question.

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This is very dependent on the app. Unity is not only useful for games, but it should still be something game-like (eg. an architectural walkthrough). For a typical mobile UI app, I would recommend something more like Xamarin

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  • \$\begingroup\$ But which do you think is an easier tool Xamarin or Android SDK? \$\endgroup\$ – Cdude7320 Jan 5 '17 at 17:02
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This questions is a bit overly broad, but the simplest answer is use the best tool for the job. If you don't think Unity can best suit your application, use the technology that will.

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