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I would like to optimize my WebGL Unity game, so I was wondering if I have a plane with a texture of say a mountain for background, what render mode for its material be least expensive? Fade or Cutout?

Thanks in advance!

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    \$\begingroup\$ Try and profile both? \$\endgroup\$ – Tyyppi_77 Dec 27 '16 at 22:32
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    \$\begingroup\$ I'm afraid the difference may be too insignificant to notice \$\endgroup\$ – Vadim Tatarnikov Dec 27 '16 at 22:33
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    \$\begingroup\$ In that case asking which one is better for optimizing doesn't hold a lot of value does it? \$\endgroup\$ – Tyyppi_77 Dec 27 '16 at 22:49
  • \$\begingroup\$ Still I'm tryin to do best I can, it's WebGL \$\endgroup\$ – Vadim Tatarnikov Dec 28 '16 at 0:31
  • \$\begingroup\$ All right, in that case, just to re-iterate: Use one, profile, use the other, profile, compare results and pick the best one. \$\endgroup\$ – Tyyppi_77 Dec 28 '16 at 10:02

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