I am creating a Tetris game using Pygame. However, instead of calling a single shape, but code calls all the functions for the shapes randomly one after the other. I tried calling
NewShape at different places, but nothings working. If it calls a single shape, then the keyboard control does not work.
x=50 y=50 def ShapeL(screen,x,y): pygame.draw.rect(screen, Cyan, [x,y-50,50,150]) pygame.draw.line (screen,Cyan, [x, y], [x+50,y]) pygame.draw.line (screen,Cyan, [x, y+50], [x+50,y+50]) pygame.draw.line (screen,Cyan, [x, y+100], [x+50,y+100]) pygame.draw.rect(screen, Cyan, [x+50,y+50 ,50,50]) ShapeChosen=False def NewShape(screen,x,y): ListShapes=[ShapeS, ShapeT, ShapeL, ShapeI, ShapeSquare] Shape=random.choice(ListShapes)(screen,x,y)#chooses random shape ShapeChosen=True def BasicGame(x,y): Done=False while not Done and y!=500 and ShapeChosen!=True: for event in pygame.event.get(): if event.type == pygame.QUIT: Done=True elif event.type == pygame.KEYDOWN: if event.key ==pygame.K_LEFT: x=x-50 elif event.key==pygame.K_RIGHT: x=x+50 elif event.key==pygame.K_DOWN: y=y+50 elif event.key==pygame.K_SPACE: y=500 if x==0:#Borders so the shape doesn't leave the screen. x=50 elif x==400: x=350 if y==550: y=500 screen.fill(White) NewShape(screen,x,y)
I tried passing the parameter
ShapeChosen to the function, however, it did not work as well. I tried passing
global ShapeChosen, but it prevents the keyboard functions from working.