I receive a
TLS Allocator ALLOC_TEMP_THREAD error whenever I add certain prefab particle system assets, such as "Fireworks" and "Explosion", to my scene.
It also generates a huge amount of log messages, such as
Allocation of 752 bytes at 0524a60f
Allocation of 22960 bytes at 0542a6f0
It also creates a huge amount of lag and, severely drops the frame rate.
Particle systems like "Flare", "Dust Storm" and "AfterBurner" work as expected. The individual simulation of the child particle systems in the "Explosion" and "Fire" prefabs worked perfectly in the scene view, but the same prefabs simulate weirdly in the game.
I am using Unity 5.5, and this error should have been fixed in 5.4.0 b23, but apparently it has not. How do I fix these issues?