I've got a particle system with Render Mode set to Mesh. Then I applied a material to it, which is just white with the default shader. Now I can't change the start color nor the color over lifetime etc. As far as I know that shouldn't happen, right? I'm using Unity 5.5.0f3
This is what my PS looks like with the material :
This is what I achieved with 3 particle systems with 3 different materials, but actually, I don't want these materials. Instead, I want to set the start color property of the particle system to apply some color. The material solution restricts me in terms of random start color and stuff like this.