Hi so I have this tile set generated procedurally at the start of the scene. When I activate the point light in the middle of the screen I keep getting this grid in the game view, i tried changing the size of the tiles but no luck if I change them before pressing play in the game view. But if I do it at run time from the inspector the bug goes away , hiding the square of the tile that I have moved...for that tile in particular even just moving it a bit solves it. This happens in edit and game mode ,and the grid is made of loads of sprites put together. The import settings of these sprites is dont generate mip maps, no compression. And each of the tiles have the default shader sprite diffuse. I deactivated gizmos but no luck either
Any idea what can this be ? anything related with baking the light or something? thank you for your help!