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Recently working on Unreal Engine for a project but want to convert the whole project to Unity. Is there any way?

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    \$\begingroup\$ No. Char limit. \$\endgroup\$ – jgallant Dec 19 '16 at 17:27
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No.

There's no tool or automatic conversion process for this. You will need to make such a conversion almost entirely manually.

It's possible you will be able to find tools to bulk-convert any assets that are in one format to another, although there is a good chance Unity also supports whatever (source) asset format you're using in Unreal. Unity will not process .uasset files directly; you will need the source .fbx files, et cetera.

But all the code, anything in Blueprints or C++, will need to be rewritten in C# and MonoBehavior and likely heavily adapted in the process to Unity's rather different mode of operation.

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