I would like to know what other methods exist to implement a 2D wrapping world.
I know the simple modulo solution (ObjectPosition % MapSize) but that doesn't really fulfills my requirements. My issue with this easy solution that it only works on points and not on objects.
I was trying to clone / duplicate my objects and make them visible on both sides of the level that way but it doesn't really works out with box2d physics. So i am thinking if there is any other solution?
I would like to make my game world a truly looping cylindrical world, but i don't know what other methods exist to implement such a thing in 2D.