I am attempting to write a frustum culling algorithm simply by testing axis aligned boxes against a plane, while researching this i came across an article here:
enter link description here
The trouble i am having is determining which points are furthest along the normal of the plane as illustrated here:
For each box i need to determine which corner or of the box is furthest along the direction normal of the plane. The pseudo-code on the website has no meaning to me as my box class is structured differently, any help would be appreciated.