When I am importing Axis Alligend cylindrical mesh in UE4 here is what I get as an automatically generated collider:
But if I rotate the mesh in Maya and again exprot FBX to improt in UE4 here is what I get:
As you can see the object is the same but the collider is much worse. How can I make the same callider in spite of the orientation of the cylinderical mesh?
BTW if I remove collider and do auto convex collider:
I get this:
Which is very good but the problem is that I want it to be generate from the beginning and not later when I edit the mesh collider. How can I achieve that?