I'm trying to leave the second dimension and finally make a 3d game, but I'm having a hard time coming up with a way to implement a certain concept. I am trying to make a flat object which would "stick to walls." It's a bit difficult to explain, so I'll just add a picture here.
The way I see it, there are a few parts to this problem. Firstly, how would I specify which edge on one polygon leads to an edge on another?
Secondly, how would I make sure that the object never gets excessively deformed when on a corner of 3 or more edges? (As in, how do I assure the gaussian curvature always stays as 0) And thirdly, how would I split the object along the two surfdaces it's on without having a ton of polygons?
I'm not sure what engine I'll be programming this in yet, because as I said, it's my first foray into 3d, so if responses could either just explain concepts or use pseudocode, that would be optimal, but if you want to use examples from a specific language it'll work.
Thanks in advance for anyone who wants to respond!