# Row order in OpenGL DXT texture

I'm using FreeImage and Squish library. I think there is no matter what row order is passed to squish::CompressImage (it's simply like inversed image). FreeImage stores rows from bottom to top, the pixel(0, 0) is placed in bottom-left corner. When I put RGBA or DXTn data to glTexImage the data at index 0 should be at top-left corner or at bottom-left corner?