I am not interested in using easy libraries like assimp which will import collada files with ease to get skeleton animation done.
I wanna know what is the minimal requirement to get the animation done.
What I understand is that a bone is a 3*3 rotation matrix which is associated with each group of vertex.
We have to augment it with the model matrix to animate anything
How would I play a sequential animation with my existing bone system.
What's the workflow to process the bones. Sending bones through Uniform block is slow but I would consider doing it.
What's the simplest file format to store rig and animation data. Collada is unnecessarily advanced and complex.
Or how would I write my own file format for animation.
I am using blender to model and rig. How would I even manage to get an exporter for my format in blender