I am developing a new game and would like to know if anyone could point me in the right direction for deciding the type of scoring system to use for my new game as well as the number of points to assign to enemies and rewards so to make the game exciting to play. I remember to have read something re this in a maths' paper/assignment during my undergraduate but cannot remember what it was about any more. I think it was something to do with game theory and the formula allowed to work out the 'best' number of points to assign to enemies and rewards as well as well as their frequency within the game so that the game would always be theoretically achievable but never/ or almost never possible to achieve the highest score. There might have been something else some other assumption but I really cannot remember more about it. Does this ring a bell to anyone?
Can anyone point me to the right track if you've kind of know what this is about?