So I have a system set up in my game that whenever the character collects an object the monster begins to speedup and this is used for each object that player must pickup, although I'm having issues getting the variable for the monsters speed to change when the item is picked up
I need a system so that once the item is picked up it changes the float variable of the monsters movement so he moves faster, also the next item appears that is also able to speed up the monster
I've attempted using a blueprint userface which I assume is the right choice to go for, but I still don't fully understand it's workings
I'm still very new to blueprints so sorry if they seem all over the place
Any help is greatly appreciated!