Just getting started with CocosSharp and Xamarin.Forms and I wanted to move on from using Circles and lines to draw everything. It looks like setting up a MonoGame Content Pipeline project is the way to go.
I've got the tool installed (on my mac). My "game" is actually really simple and is more of a visualization. I want to load up a texture file for a background, an image or two for the foreground, and a largish pile of sound files.
Do I have to manage the exact same files twice, in a separate tool from Xamarin Studio in order to do this? It seems like I'm missing something, but the documentation doesn't talk about cross-platform sharing at all.