Is there a term of art for the collection of non-gameplay screens or pages in a game. I am thinking of screens such as:
- title screen
- options menu (key bindings, volume, graphics quality)
- credits screen
- hi-score table (maybe extradiegetic?)
- help page
- etc
These are all 'meta-screens', in that they help the player manage the gameplay experience, but are outside the gameplay space.
The term I am looking for should not include screens for extradiegetic elements, such as inventory management, character dialog boxes, hint screens etc. as these are all related to, or control gameplay state.